Saturday, September 24, 2016

Leveling Milestones in WoW Legion

Hooray, you're finally playing Legion! There are some important milestones to keep in mind as you go, and some tips on how to get the most of your experience. Let's break it down by level.

98 - Beginner Stuff

You can actually kick off the Legion content at level 98, which is not surprising, since Demon Hunters start at that level.

  • Broken Isles scenario (the lore introduction to the content) - Just drop by your faction's capital city and you should be off to the races!
  • Class artifact quests can be started now
  • Order Hall quests can be started now
  • The quest to unlock your Legion crafting levels (700-800) can be obtained

You can also begin the quests for your class artifacts and order halls!

100 - More Crafting Quests

At this point, a few more quests will open up for each profession.  If you did not start in Dalaran at level 100, you might want to swing by and pick these up.

101 - Champions, Missions, Troops, and Order Hall Advances

All Classes get the same thing at this level.  The names and specific quests are different, but the results are the same:

  • You get your first two Champions - e.g., Druids getNaralex and Zen'tabra
  • You gain the ability to run missions from your Order Hall with your Champions
  • Through a mission, you will gain a recruiter for your entry-level troops, e.g, Treants for Druids
  • Through a mission, you will acquire a research NPC that will allow you start researching Order Hall advances
It's important to note that this will require hours to complete and because there are quest turn-ins along the way, you won't really be able to make full use of the Legion app for your missions until this is all done.

Every class has essentially the same two initial order advance benefits:
  1. Increase the chance of getting rare or epic upgrades from non-repeatable missions (For Druid's this is called "Elune's Favor")
  2. Increase the mission chance by 10% for (only) the first mission of the day that uses minions
The only variance among classes is that the amount of percentage increase and why is different by class.

Initially, #1 is the clear winner.  The other choice is pretty lame until you completely run out of "non-repeatable" missions.  This advance will require 500 resources, so don't blow them all before this step.

102 - More Artifacts and Crafting Quests!

At this point, you unlock the ability to do the quests for all of your other class artifacts

Also, depending on your professions, you should now have more crafting quests open up.

103 - More Champions and an Order Hall Quest

Once you turn 103, you will be able to start a quest series in your Order Hall.  Which basically works out like this:

  • Complete some quests in one of the zones (e.g, Druids go to Val'Shala)
  • Acquire two new Champions
  • Start working on missions related to your Order Hall / Artifact quest line; these are eight-hour missions, so it can take a while (e.g., Druids have five, so that is a minimum 40-hour pause until the next step)
  • Upon completion of the five missions, you may have follow on quests, for example, Druids get a quest that kicks off four other quests to enter dungeons to get essences and kill bosses

104 - More Crafting Quests

You should now have more crafting quests open up in Dalaran, assuming you have finished the previous ones.

105 - Tier 2 Order Hall Advance

You can now research your second tier advance.  This is where the classes start to show some significant differences.  Your choices are:

  • Two plots of soil that you can use to grow something once every three days
  • Reducing mission duration by 20%

106 - More Crafting Quests

You should now have more crafting quests open up in Dalaran, assuming you have finished the previous ones.

108 - More Crafting Quests

You should now have more crafting quests open up in Dalaran, assuming you have finished the previous ones.

110 - So Many Things...

When you hit 110, a lot of content unlocks.
  • Order Hall Gear
  • More Order Hall advances (Tier 3+)
  • More Champions (now you can start working towards six)
  • Suramar, the "end" zone
  • World Quests and a  whistle

Order Hall Gear Unlocks

Getting to 110 unlocks your head gear and allows you to buy the kit that upgrades the 810 gear to 820. Then it's time to get to work on the end game, because every other piece is acquired by completing quests, gaining rep, and beating all of the dungeons.

Be careful about upgrading your gear, it gets expensive fast and you may want to save up for your Order Hall Advances (see below).

More Order Hall Advances

The remaining tiers open up now.  You will need the following Order Resources for each tier:
  • Tier 3 - 1,000 resources and 7 days
  • Tier 4 - 10,000 resources and 10 days
  • Tier 5 - 12,500 resources and 12 days
  • Tier 6 - 15,00 resources and 14 days

More Champions

'nuff said.

Suramar, the "End" Zone

If you return to Dalaran, Khadgar will kick off a quest line that takes you into Suramar.  You will be spending a LOT of time in this zone as it is the focus of the end content right now.

World Quests and a Magical Whistle

Your most urgent goal will likely be to complete Uniting the Isles by reaching Friendly with all five major factions - Dreamweavers, Court of Farondis, Highmountain, Nightfallen, and Valarjar.  Completing this will reward you with the Flight Master's Whistle.  This wonderful item will allow you to travel instantly to the nearest (discovered) Flight Master and it only has a 5-minute cooldown.

This quest will also unlock world quests.

And then you *really* start spending a lot of time playing. :-D

For Azeroth!

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